
Welcome to Back to Speccy ’83 — a celebration of rubber keys, loading screens, and the unmistakable screech of tape data.
I’m a lifelong supporter of all things ZX Spectrum. Having owned a piece of computing history since 1983, the Spectrum has never really left my desk — or my imagination. What started as curiosity became tinkering, and tinkering became years of experimenting with code, graphics, and gameplay mechanics on this remarkable 8-bit machine.
For decades, the creations stayed private — small projects, ideas half-formed, late-night BASIC experiments saved to cassette. But that changes now.
This is where I finally share them.
Every game featured here is written entirely in ZX Spectrum BASIC. No machine code shortcuts. No modern engines. Just raw, line-numbered code — learned, tested, broken, and rebuilt along the way. I’m still learning as I go, refining structure, improving efficiency, and pushing the 48K hardware as far as it will sensibly stretch.
Back to Speccy ’83 isn’t about perfection.
It’s about authenticity.
It’s about rediscovering what made the Spectrum special in the first place — creativity under constraint, imagination over processing power, and gameplay born from pure logic and persistence.
If you remember the 1980s home computer boom — or if you’re discovering it for the first time — you’re in the right place.
Tape deck ready?
Let’s load.